Common Tables
Critical Miss Table for Guns:
|
1-5 |
Weapon is Damaged |
|
6 |
Bad Ammo (remaining ammo is lost) |
|
7 |
Weapon Jammed |
|
8 |
Loss of Action Points for Round |
|
9 |
Hit Something Else |
|
10 |
Weapon is Damaged Twice |
Critical Miss Table for Melee and Thrown Weapons:
|
1-5 |
Weapon is Damaged |
|
6 |
Damage Self at 50% Damage |
|
7 |
Weapon Drops to Attacker’s Feet |
|
8 |
Loss of Action Points for Round |
|
9 |
Hit Something Else |
|
10 |
Weapon is Damaged Twice |
Critical Miss Table for Unarmed Combat:
The attacker takes damage here rather than the weapon.
|
1-5 |
Lose 1d4 Hit Points (bypasses armor) |
|
6-7 |
Fall Over |
|
8 |
Off Balance: Lose Rest of Turn |
|
9 |
Off Balance: Lose This and Next Turn |
|
10 |
Lose 2d4 + 2 Hit Points (bypasses armor) |
Normal Critical Hit Table:
|
1-2 |
Bypass Armor (ignore DR and DT) |
|
3 |
150% Damage |
|
4 |
200% Damage |
|
5 |
300% Damage |
|
6 |
Target becomes unconscious for 1d4 turns |
|
7 |
Target’s leg is crippled (roll 1d2, 1 is right, 2 is left) |
|
8 |
Target’s arm is crippled (roll 1d2, 1 is right, 2 is left) |
|
9 |
Target is blinded (Perception is reduced to 1) |
|
10 |
Target is knocked down |
Table of Targeted Critical Hits:
|
Body Part |
To Hit Penalty |
Effect |
|
Eyes |
-30% |
Target become blind and takes 150% damage |
|
Head |
-20% |
300% damage |
|
Torso |
-10% |
200% damage |
|
Groin |
-15% |
Target becomes unconscious for 1d4 rounds and takes 150% damage |
|
Leg |
-10% |
Target’s leg is crippled |
|
Arm |
-15% |
Target’s arm is crippled |
Action Point Costs of Common Actions:
|
Move one hex |
1 AP |
|
Move one hex with one crippled leg |
2 APs |
|
Move one hex with two crippled legs |
Whole turn |
|
Setting up a tripod |
Whole turn |
|
Getting up when on the ground |
4 APs |
|
Using an item |
3 APs |
|
Equipping an item |
4 APs |
|
Picking an item off the ground |
4 APs |
|
Reloading a gun |
2 APs |
Range Table:
Note: For all uses but throwing items Perception is used on the left hand side of this table. For throwing, both Perception and Strength are used.
|
Perception (or Strength) |
Range in Hexes |
|
1 |
1 |
|
2 |
6 |
|
3 |
9 |
|
4 |
12 |
|
5 |
15 |
|
6 |
18 |
|
7 |
21 |
|
8 |
24 |
|
9 |
27 |
|
10 |
30 |
Poison Types and Their Effects:
Type |
Effect |
Duration |
|
A |
Lose 1 HP per hour, with Endurance check for no damage |
18 hours |
|
B |
Lose 2 HP per hour, with Endurance check for no damage |
18 |
|
C |
Incapacitated |
1 hour |
|
D |
Lose 4 HP per hour, with Endurance check for half damage |
24 hours |
|
E |
Lose 6 HP per hour, with Endurance check for half damage |
24 hours |
|
F |
Coma |
1d10 days |
|
G |
Death |
5 minutes |
Experience Point Table:
Note: When you gain a level you receive 3 + (Endurance / 2) hit points and 5 + (Intelligence * 2) skill points.
Level |
Experience Required |
|
1 |
0 |
|
2 |
1000 |
|
3 |
3000 |
|
4 |
6000 |
|
5 |
10000 |
|
6 |
15000 |
|
7 |
21000 |
|
8 |
28000 |
|
9 |
36000 |
|
10 |
45000 |
|
11 |
55000 |
|
12 |
66000 |
|
13 |
78000 |
|
14 |
91000 |
|
15 |
105000 |
|
16 |
120000 |
|
17 |
136000 |
|
18 |
153000 |
|
19 |
171000 |
|
20 |
190000 |
|
21 |
210000 |
|
22 |
+40000 for each additional level |