Name |
Mini
Grenade |
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Value |
100 |
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Strength Requirement |
3 |
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Weight (pounds) |
1 |
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Damage |
1d10 + 4 |
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AP Cost |
4 |
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Description |
A small version of the
standard fragmentary grenade. They
pack less punch but are easier to carry. |
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Name |
Stun Grenade |
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Value |
150 |
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Strength Requirement |
3 |
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Weight (pounds) |
1 |
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Damage |
1d3 + 1 |
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AP Cost |
4 |
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Description |
A grenade that stuns
opponents. It does a small amount of
damage, but causes all those affected to lose their next turn unless they
make a Luck roll. |
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Name |
Smoke Grenade |
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Value |
50 |
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Strength Requirement |
3 |
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Weight (pounds) |
1 |
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Damage |
0 |
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AP Cost |
4 |
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Description |
This grenade will create smoke for
two hexes in every direction from where it lands. The smoke lasts for 2d3 turns.
Anyone shooting into, out of, or through the smoky area will receive a
-50% penalty to their attack roll. |
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Name |
Tear Gas Grenade |
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Value |
150 |
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Strength Requirement |
3 |
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Weight (pounds) |
1 |
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Damage |
0 |
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AP Cost |
5 |
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Description |
This grenade will create smoke in a
2 hex radius from where it lands. The
tear gas lasts for 2d2 rounds. Anyone
in the tear gas without a gas mask will lose half of their Aps until they
have spent two full turns outside of the gas. |
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Name |
Mustard Gas Grenade |
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Value |
300 |
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Strength Requirement |
3 |
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Weight (pounds) |
1 |
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Damage |
2d6 |
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AP Cost |
5 |
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Description |
This grenade will create mustard
gass in a 2 hex radius from where it lands.
The gas lasts for 2d2 rounds.
Anyone in the gas without a gas mask will lose 2d6 hit points each round
and half their APs until they have spent two full turns outside of the gas. |
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